Reflections on Education Technology Conferences Attended by members of the Office of Instructional Technology of the NYC Department of Education Troy Fischer, Director
Hi all -- this is a blog to facilitate sharing of our conference experiences. Read from the bottom up to get background information and guidelines/ideas for posting.
Tuesday, March 11, 2008
CoSN Conference Reflection, Washington, DC
Use this entry to reflect on the CoSN Conference on March 10-11, 2008 attended by Troy, Celine, Winnie, Jim, Teri, Amy, Denise, Sue, Lia
Teri and I attended the International Symposium: Bringing Web 2.0 Innovation to Our Schools: Leadership and Policy Challenges
Opening Keynote Address: Web 2.0 in K-12: Buzzword or Transformation? Does Web 2.0 offer the prospect of transforming our schools or is Web 2.0 just the buzzword du jour? What difference has the information age already made for schools, teachers, and students? And how much more will the interactive Web change it? The hopes and the implications for participative, engaged learners are exciting but daunting for many educators.
Web 2.0: Definitions and Issues Web 2.0, new media, 3D Internet—Are these synonyms? Does Web 2.0 imply or require a new conception of learning? Does the use of Web 2.0 applications in a school necessarily mean that the school has embraced participatory culture?
Here are some of my notes from that day:
Web 2.0 Manifested • Pure network • Aggregation of information • 3-D web • Symantec Web • Production
Motion of Convergence 1. Fluid movement between old and new 2. Personalizing of authoring new genres of product 3. Hyper sociality- teens, children / schools tech based – disconnection. Need to shift to production and participation in media. Peer to Peer, personalization through remix gaming.
Schools are based around the bell shaped curve the “average” student. How do we shift to the network that students exist in. – Clicksbased on interests.
Transfer of knowledge has to change/ teacher role.
Normally – Policy top down 1. Now horizontally- like CoSN 2. Youth and market- they understand 3. Policy is now devoid of design
New Visions – Gaming; the process of developing the games. Universities not organized to develop massive changes in technology
Communities for Learning Students need to understand public and private life. Students don’t know how to recognize quality in education technology School is a “note” in a student’s network of learning. Need to expand that network to broaden learning; include more notes.
Need to relook/revisit, what is school? Redefine 1960’s and on- Schools increase role and take new responsibility. “Thinking takes place in the environment of the problem solving”- Tinkering
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Teri and I attended the International Symposium: Bringing Web 2.0 Innovation to Our Schools: Leadership and Policy Challenges
Opening Keynote Address: Web 2.0 in K-12: Buzzword or Transformation?
Does Web 2.0 offer the prospect of transforming our schools or is Web 2.0 just the buzzword du jour? What difference has the information age already made for schools, teachers, and students? And how much more will the interactive Web change it? The hopes and the implications for participative, engaged learners are exciting but daunting for many educators.
Web 2.0: Definitions and Issues
Web 2.0, new media, 3D Internet—Are these synonyms? Does Web 2.0 imply or require a new conception of learning? Does the use of Web 2.0 applications in a school necessarily mean that the school has embraced participatory culture?
Here are some of my notes from that day:
Web 2.0 Manifested
• Pure network
• Aggregation of information
• 3-D web
• Symantec Web
• Production
Motion of Convergence
1. Fluid movement between old and new
2. Personalizing of authoring new genres of product
3. Hyper sociality- teens, children / schools tech based – disconnection. Need to shift to production and participation in media. Peer to Peer, personalization through remix gaming.
Schools are based around the bell shaped curve the “average” student. How do we shift to the network that students exist in. – Clicksbased on interests.
Transfer of knowledge has to change/ teacher role.
Normally – Policy top down
1. Now horizontally- like CoSN
2. Youth and market- they understand
3. Policy is now devoid of design
New Visions – Gaming; the process of developing the games. Universities not organized to develop massive changes in technology
Communities for Learning
Students need to understand public and private life.
Students don’t know how to recognize quality in education technology
School is a “note” in a student’s network of learning. Need to expand that network to broaden learning; include more notes.
Need to relook/revisit, what is school? Redefine
1960’s and on- Schools increase role and take new responsibility. “Thinking takes place in the environment of the problem solving”- Tinkering
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